Showing posts with label stages. Show all posts
Showing posts with label stages. Show all posts

Monday, May 24, 2010

Blocking to Final

This is the last animation of the magician. All three of them were done during advanced body mechanics class (that's term 3 in AM) so the idea was to make the character do things that demand working on getting timing and spacing right, the feeling of weight, balance, drag, overlap, etc...all the principles, so that when we start working on acting (term 4) the body mechanics are already there. That's why this magician does some things in a very exaggerated way – so that I can practice my body mechanics skills ;-)

This final shot shows him getting out from beneath the tank, getting up, making one last magic trick changing the tank back into Tailor and thanking the audience. I'll just make this one like last post, showing how I went from one version to the next.

So here's the blocking of the idea

The main comments I got from my mentor:
  •  the pose at 85 is too twinned, too even
  •  make the pose on 127 bigger and have him hold that
  •  there's not enough time for the audience to read the bow in the end, so simplify it. After all that quick action have Stewie simply lift Tailor and have Tailor thank the viewers.

So here's the re-block, after changing those things and starting to spline:


I see now that this still looks very even, seems all the movements happen at a similar speed - but while working on it I couldn't see this. Here are some comments I got on it:
  •  correct the weight around pose 85, shift the weight slightly or it'll look like he'll fall over.
  •  I was in doubt about how exactly I should keep Stewie alive in the end while holding that final pose, after all, the focus was on Tailor, not Stewie at that point. So my mentor told me to shift Stewie's weight after catching Tailor, have him raise the hand quickly then overshoot and settle.
  •  track the tip of the hat. Especially in the beginning, there is a very irregular movement going on there. Well, I mentioned this in another post...this pointy hat has this problem.

Here's the version that followed:
Now some comments start getting subtler, more specific, she said I still should work on the holds and break up the timing.
  • pick a primary pose and ease the other poses into it. So speed up from about frame 25 to 46 - have it happen over 15 frames. Then then hold 46 for 5 frames.
  •  on frame 73 let it overshoot and settle back the hip
  •  drag toe on 112 and on 118 shift his weight so it's on back foot
  •  128-158 is taking too long, could be 10-15 frames. Have Stewie catch Tailor just before he falls.

And finally:

It always helps seing which comments people get on their shots an how they progress. So I hope these posts about how I arrived to the final version were interesting. I tried not to make it too big so didn't write about all the comments I got, just the main ones.

I think one of the things that got a lot clearer to me during advanced body mechanics class is that we should always know when to simplify. Also, it's good to exaggerate and do all the crazy things animation allows us to do...but need contrast too, to have a nice texture in the animation...crazy can get boring too, if it's just that all the time.

Tuesday, February 23, 2010

a simple introduction to the animation process...


Ok, so I've written a lot about poses and how important they are and haven't been discussing animation directly. So let's break this inertia and get started! :-)

This will be a short post to discuss the main stages of animation. What you saw up there was my first animation from 2010 (yay!). So how did I get there?

First I chose the theme for the animation: a magician that gets very confident after putting on his hat and that notices he's being followed by a creature and performs a magic trick on it. Then I had to gather reference for it and, of course, I acted it out so it was just what I wanted it to be.
Next, thumbnailing. I went through the reference video frame by frame, identifying the key poses. This really helps organize the main ideas of the shot, chose the key poses and define the timing roughly. The first page of the planning can be seen below.



As you can see, it's not very elaborate, but helped guide me through the process. It makes the next step a lot easier. Now we start the software and get the main poses in there. This is the blocking stage. No worries about having a smooth animation, about breakdowns or in-betweens. But get the timing right. Here's my blocking:




And now...I added the breakdowns, adjusted the tangents, corrected some poses and incorporated the comments my mentor (and peers) gave me. Oh, actually, each step incorporates the critique I got on the one before. This stage is called blocking plus.


Ok, I know this was extremely superficial, but that's why I called it a simple introduction to the animation process. :-)

Monday, December 7, 2009

Planning Poses

As mentioned in an earlier post, strong poses are very important for the audience to read what's going on with the character.

Planning usually plays a fundamental role there. “Usually“ because I bet there are some that can skip this part and reach great results like grandmas that don't need a recipe to cook those fabulous meals :-) .

Of course we need to plan animations too...but, I'll just take one step at a time and discuss planning of poses now. To keep things illustrated as we move along, we'll use the theme balance :-)


Reference

A good start is gathering reference, taking into account the theme you're working on. Search google images, reference sites (like http://www.gettyimages.com/), Eadweard Muybridge's books and also look around you, what do people do to express the feeling you want to transmit? Depending on the amount of time available, also check out movies or youtube videos. And, of course...see what YOU would do. That's a model that will always help you and even if you won't always be able to do what you have in mind, most of the times it helps. :-) Take pictures and test different ideas.

How would we look for reference if the theme is balance? Dances, slacklining, surfing, circus acts, yoga, ...there are lots of possible keywords to find adequate poses. Sometimes you also find poses that may be of use for a future project.



Sketching
After you've got plenty of reference, select a few poses that please you or seem more apropriate for what you're working on. Make a few sketches. You don't need to draw all the details, just a skelleton suffices really. Make sure you have the hips and shoulder rotations in there.

Check it for physical principles...is there balance? Is the weight well distributed? Is there a clear line of action in it? These are the important points, you don't need to be a wonderful drawer to make clear sketches (take a look at mine and you'll know what I mean ;-) )

To draw your sketches or evaluate your poses, it sometimes helps observing the negative space: if there's an empty area between the arm and the body, how much space is there between the legs. Sometimes it helps seing negative if you've looked for too long at something for example.

See if you can make it more interesting...can you push it a bit more? Wouldn't it be nice to add some exaggeration to it? In the end, your character will probably not look exactly like the reference you chose because maybe his body is a lot different or maybe he would look nicer if you push the pose a bit more.

Get feedback! Other people will have a fresher pair of eyes and are likely to help you out a lot with that :-)




Posing

Now let's start posing! You'll follow the reference you've got, but since your character is 3D, you can always chose the best angle of your pose. Take a look at the silhouette, is it readable? Do you have a clear view of what's going on with the legs, arms, body?

If you can understand roughly what's going on only by looking at the silhouette, you're on the right track! Always be sure the camera angle you chose lets you see the line of action - can you draw a nice clean line through the character's body. More about line of action here.
So here's my pose after all these steps:




By the way, the pose I chose comes from one of my favorite videos on youtube, so I thought I'd just share it with you...it's Polina Semionova dancing to Herbert Grönemeyer's Letzter Tag, really beautiful :-)

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